![]() Narrow viewports are considered to be the "compact" size class, and remaining viewports are considered "regular". There are two size classes applies to both screen axes. You only need to provide universal images unless you need to fine-tune for a specific device idiom. Cordova only supports retina devices now, so there's no point in supplying 1x images. In general, you'll want to supply 2x and 3x images. ![]() When fine-tuning, one can ignore traits that aren't targeted or supported by the app. It is possible to supply only one launch image if so desired, but it is also possible to fine-tune the displayed launch image based on traits. Of the images supplied to the launch storyboard, iOS will choose the image that best matches the device and viewport and render that image. It is important to understand the concept of scale, idiom, and size class traits in order to use launch storyboard images effectively. Since all supported iOS devices use retina screens, users will be hard pressed to notice it anyway. If you use a gradient, you'll probably want to ensure that the middle of the gradient lines up with the center of the image.Äon't worry about pixel perfection - because the images are scaled, there's almost no chance the images will be perfectly fit to the pixel grid. If you use two colors, you'll want one color to fill the top half of the image, and the second to fill the bottom half.
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